By Anna Wright
In case anyone needs a copy and paste text copy of the ad, here are the words:
Something’s moving outside! Wait, what was that noise? Did you hear it too? There’s something tapping at the window. Don’t you see it?! It’s not just my imagination...
The GCG Sun would like you to write and share the haunted tales of your regions on the grid. Surely, we must all have something lurking. Let us go hunting in the darkness.
Use your own region as the setting and create a picture or a few to go with your chilling short story. We will accept submissions from now until just before Halloween and publish them in the order received. You can email them to Anna Wright email@example.com
by Rik Sullivan
The Great Canadian Grid’s owner and host, Roddie Macchi, has generously placed a 2X2 Variable Region (which is the same size as 4 standard regions arranged in a square) on the grid and named it the GCG Role Play Hub. Here is where any resident can go and learn all about virtual worlds’ role play. The region is designed to be a self-guided tour showing examples of many different role play venues; from Fantasy to Science Fiction to Urban, and to be interactive with information available by clicking signs placed throughout the region.
The theme of the Hub is ‘The Place Where Role Play Begins in the Great Canadian Grid’ and features ‘the ROAD to ROLE PLAY’. The landing point for the region will put you in the courtyard of a large medieval castle. The first things you will see are signs that show existing Role Play Venues in the GCG. By clicking these, you will get an information card and a landmark. There is an information sign that explains, in detail, how to explore the Hub, a sign which, when clicked, gives you the ability to join the GCG Role Players Group and a Teleport Pad that will whisk you into the Science Fiction Role Play display. Be sure your sound is on and ambient sounds are active. It gives the tour a fun, realistic touch.
When you exit the castle, you follow the ‘Road to Role Play’ signs. The journey takes you along a pathway where you encounter all the different displays. The hike is seamless because there’s no ‘sim boundaries’ to cross.
Begin your ‘road trip’ by walking down the castle byway until you turn into the mountain pass. There is a far-off thunder storm reverberating on the peaks around you.
Your first display is the Dragon Lair. A female fiercely protects her eggs and her mate breathes fire as a warning. Continue down the road to the Drow Underdark. Enter the dark cave if you dare and you’ll find none other than Lolth, the Spider Queen of the Drow, perched on a boulder.
The path continues to a bridge where you cross the Brandywine River and enter the Hobbit Shire. Several inviting Hobbit Holes are there for you to explore. Don’t forget to say hello to Gandalf and SamWise Gamgee and his family standing in front of their cozy home. (All of these display buildings are open to explore. Many of them are furnished and are quite inviting.)
As you cross the meadow onto a dirt trail, you wander into a forest… it’s an ‘enchanted’ forest where you’ll encounter pixies, gnomes, faeries and unicorns. You can hear the mournful cry of enchantment among the giant fungi and hear the sobbing wails of nymphs.
You come out of the forest into a field of blue tulips and green grass. The trail takes you to a bridge where you cross into a part of the tour that is still under construction. Just stay on the trail and soon you’ll be back on the tour.
Step back onto the pave stones and you enter the Woodland Realm of the Elves. Wood Elves and Dryads watch you as you wander through the forest. In the background, you can hear Elven melodies as you near the Towers of the High Elves. You pass Elven archers and find yourself within the walls of the Elven Fortress of fountains and gardens.
The path leads you to a stairway faced by two swan sculptures. Follow the stairs up to a large waterfall tumbling down from the high crags above. As you leave the singing Elvish voices behind you walk through a cedar forest until you come into the Old West display.
Go along the old split rail fence and then veer off the trail to the right to visit the Native Camp nestled between the hills and then Boot Hill behind the town. The trail turns into a road as you round the corner into the Old West Town. The street is lined with boardwalks and you can hear the sounds of horses, chickens and groups of folks going about their chores.
At the other end of town, as you pass the privy you come to a bridge to cross. There’s a pretty waterfall to the left. As you go between the hills, you come to a tropical kind of setting. This is the Shipwrecked Castaway Display. The green and white trail marker signs lead you through the palm trees to the beach. You can see a half-sunken square-rigged ship off the coast. On the beach, you find an old barrel that has been turned into a humble shelter for the survivors of the wreck who are marooned here on this palm-tree covered place.
The green signs point the way to a trail beside a long beach. Seagulls fly about and the waves lap the shore as you continue.
The dirt path changes again to pave stones and you start up a spooky hill to the Horror Display. When you venture up the crumbling stairs into the overgrown courtyard you need to duck so the bats don’t hit you in the head. There are zombies standing ready to greet you if you care to look into the haunted castle… and if you’re really brave, you can go out to the old cemetery.
Through the ruined archway and between the mountains you stumble into an Orc and Goblin camp; probably not a good place to dwell too long. They live inside the mountain and protect their homes with great relish.
Keep walking down the hill and past the swampy forest to the modern city. This is the Urban Role Play display. Here you can wander the streets, go to the Bodega, have a pizza, wash your clothes, play games at the arcade or go out to the board walk and sit on the beach with some cotton candy. Be careful crossing the streets.
Once you have enough of city-life, take the steep stairways up to the land of the Mountain Dwarves. The guards will welcome you to tour their mine, if you don’t mind a bit of spelunking… Carefully follow the tunnels into the mine cavern where you see the stout dwarves working hard gathering ore. A little further into the tunnels you come to the foundry which roars with heat.
Leaving the Dwarf Mines, you continue up the stairs to a trail along the edge of the mountain. You can hear that thunderstorm still raging in the peaks as you walk along the pine studded pathway. Down the hill, back to sea level you come to Pirate Cove. Be ready as you enter this lusty village where those that ply the seas come to drink rum and ‘cavort’.
Now cross the covered bridge at the waterfall and continue down the dirt road. You’ll pass a Gypsy Camp on the beach side where you can get your fortune told
and your pockets picked. The road hugs the cliffs where you come around a corner and find yourself entering a Medieval Village. These are the people who serve the royalty that dwells in the castle on the mountain above. It’s a seaside village with docks and old warehouses along the shore. There is a mercantile where you can find fine hats, sweets and many other things. (You can actually click on them and receive them for free.) There’s a grand old Inn and a rustic pub as well as a dairy merchant, butcher shop and various street merchants. Click on the street minstrel with the lute and he’ll play you a song.
On the way out of the village, you pass the public privy and continue along the coastline. Where the paving stones turn left to go up the hill, you’ll see a narrow boardwalk. Follow this out to the point under the natural arched rock. Here you’ll see the cove where mermaids and sirens and other see denizens play. You can hear the song of the siren but be careful not to follow it… Come back along the boardwalk to the paved path and continue up the hill.
On the left you’ll see great hewn stones that form a henge. At the end of the pave stones, the keepers welcome you into a Druid earth ceremony being performed in the middle of the stone henge. If you feel so inclined, you can kneel in prayer here and pay homage to the Earth Mother.
Continue on up the castle byway and enter back into the castle courtyard… here you complete your self-guided tour.
So, this is the Role Play Hub of the Great Canadian Grid. It’s truly a fun place to visit and it definitely is the ‘…place where Role Play begins in the GCG’. On your main map, type in ‘GCG Role Play Hub’ and then you can teleport to the landing point where you can begin your journey on the Road to Role Play.
You may be asking - Where are the best places to advertise at the Great Canadian Grid?
The first place I go to book an event is;
by Marianna Monentes
Oct. 9th, 2017 is Thanksgiving in Canada. Harvest time, and a time to reflect on everything we are thankful for in our lives. With the current news we cling even tighter to those cherished values that unite us all as a community, the traditions we are thankful for.
Great Canadian Grid is a grid that has formed bonds and friendships, that endure even when our friends do move away to another grid, they usually return to the warmth of the residents of the Great Canadian Grid.
Roddie Macchi gives us all a home that is very much like our real life families home. We all have our own opinions, values and traditions it is what makes our grid genuinely a feeling of home.
That is something certainly to be thankful for.
Great Canadian Grid has been rockin' with tunes ever since Jen Smith arrived. She keeps entertainment coming with DJ's and Live Entertainment.
By Anna Wright
The Independents are a real life outreach organization based out of Oakville, Ontario. They do some amazing community work, fund-raise for good causes and work to make their part of the world a kinder and safer place. The Independents are also in GCG and represented by Toaster and Sabrina Dementros. In GCG they are known for their tribute concerts where they create avatars to dress up as famous bands on virtual stages to delight audiences and raise money for charities using a fun event. Their most recent success was the ZZ Top Tribute held on September 24th. All proceeds from this event went to The Leukemia & Lymphoma Society of Canada.
The following is care of a notecard from Toaster Dementros. I am reprinting it here with his permission:
"On behalf of myself, Sabrina and the real life Independents, we want to Thank each and every one of you that attended and donated to our fundraiser. We are so happy to announce we raised 16,275 mc's!!!! At the time of writing this (Monday, September 25th), that amounts to 93 Real Life Canadian Dollars!!!!
A very special Thank You to Stassi Susanti, and Kotu Sapphire for all their continued support and hard work they put in to helping us with the very worthwhile causes we raise money for. We are very fortunate to be part of such a wonderful community. Thank you all again for all your generous donations. We'll keep you posted on upcoming fundraisers.
In the meantime, you can follow us on Facebook at:
And, join our group here in GCG at: secondlife:///app/group/b07bf975-4eb8-420f-a82e-062ea5cc61f8/about
A VERY SPECIAL THANK YOU TO OUR TOP FUNDRAISERS:
The following is the Leukemia & Lymphoma Society of Canada Donations Link:
Thanks Again, Everyone!"
And thank you to the Independents and their supporters. Keep up the good work!
All photos shared here were taken by Rayne Eagan and used here with her permission.
GCG SUN would love to list your website link and logo on our magazine sidebar. The website must be affiliated with the Great Canadian Grid. If you would like to be featured here on our sidebar, please submit your logo jpeg or gif and website url to firstname.lastname@example.org
by Tigerkitti Eberdene
Home. What does that word mean?
According to Wikipedia, the meaning of home is complex, interpretational and unique. It is also subject to our aspirations, beliefs and historical experiences. Whatever it is, the meaning of home is a way of organizing and understanding the space within ourselves and the way the world is constructed around us.
The meaning of home has both a unique personal and public character. The personal quality of home provides a place to experience our inner being and also allows for the temporary detachment from our public character.
So, when we think of home, I am sure most of us feel that way about the GCG.
On Aug. 31st, we all got this message from Roddie: The GCG is backing up all 8 TB of our users contents.This is to ensure we have an extra backup of everyone's inventory for safe keeping. Sorry for any inconvenience.
I am not sure how others felt but I couldn't wait to be able to log back on with all my friends and family.
I went on SL, and found that I was extremely bored and dissatisfied. Although I have a huge friend list there, I felt more alone than I have since I joined GCG.
I love to build, but I am rather obsolete as a builder there, having never learned mesh yet. The upload costs alone are such a deterrent to even trying. For those who can do mesh, perhaps they spent some time on SL creating things they can port over to GCG.
SL used to be fun. I find the fun to be not there anymore. Lots of friends, who are so busy trying to work and earn money...for things they have no time to use because they are working so much.
GCG doesn't have the same feel to it. We all love to create, but we also take time to visit each other, chat, dance or whatever. We are like one big family to each other.
To me, that makes a home. A place where you feel welcome, and appreciated. Whether you are a builder, creator or you just hang out and bring your positive vibes to all, we are able to feel that sense of belonging.
When Roddie announced he had a sim on SL for us all to visit, I was there! And to my delight, so were many others. We laughed and talked, danced and spoke of missing our GCG home.
It became a "home away from home". As we spoke to others on SL who knew of the Cabin from way back, they indicated that they missed it, and also many seemed to develop an interest in the GCG.
There wasn't a Cabin there at the time. mainly just a nice dance area. Even so, it felt like home. Home is not a house. Home is not a piece of land, it is those who gather there in friendship and family. It is that feeling that I believe "home" really defines.
GCG is like a magnet for many. No matter where we are, that sense of home on our grid outshines anything else we find.
Roddie worked so very hard on this grid and welcomed us back with open arms. We are all grateful for this.
As the time we lost our connection to our home drew to a close, we felt the joy of signing on and seeing what we have all created. A home...for me, for you, for all
Thanks Roddie for all you do for us. And to one and all, Welcome Home!
Roddie has set up a sim at Second Life called the Great Canadian Cabin, The Group is open to join for anyone and it’s one of the largest Canadian Groups there. Look us up on map search under Great Canadian Cabin. This is for when the grid goes down, a place we can all come and hang out until we get back online.
by Anna Wright
OpenSimWorld was created by Satyr Gator (AKA Satyr Aeon) as “a new hypergrid directory that lets you know which regions are active and how many people are visiting them.” That is how Satyr described it in one of the early posts made to promote it. It has evolved into so much more and had become a true staple of the hypergrid. This article has three purposes. The first goal is to spread the word to any readers who don’t know about OpenSim World. The second is to explain how to use it for travel. The third is to explain how to sign up for it with your region and get a beacon so you can participate fully in the extended community offered by this site.
OpenSimWorld is a web based tool that integrates with your in world viewer. The website that lists hypergrid regions you can visit this way is found here:
You can view the regions using different categories after you click on the button that says Regions. Once you select a region, there are a few ways you can hypergrid teleport.
You’ll see a section on the right sight with three little blue buttons you can click to teleport; Hop, V3HG, HG, Local Grid. I’ve never actually tried the V3HG one but the buttons, when clicked will communicate with your in world viewer to teleport you to the location. I’ve always used the HG and local grid buttons myself and found them to be great. Every now and then technology just wants to glitch so if for some reason that doesn’t work, you can just copy and paste the address in the box right under the word Hypergrid directly into a map search and teleport that way.
To get a package of tools to set up your own OpenSimWorld beacon on your region or land, you can go to the region hosted by OpenSimWorld on Metropolis Metaversum.
You can use the buttons on the OpenSimWorld site to get there via this page:
Or type the hypergrid address into a map search to teleport there:
The package is a big box of tools you’ll see right when you land on the region called OpenSimWorld Package 0.914. Right click and take a copy. The box will go into you’re my Suitcase folder. Satyr Aeon is Satyr Gator’s avatar name on Metro. The region itself is an interesting destination with some fun NPCS and an outer space distant planet landing feeling.
After you teleport home, you can rez and open the box with the OpenSimWorld Tools. Inside is a beacon as well as a HUD, which is another way you can travel and connect to the website. There is also a notecard with very clear instructions on how to use both items.
To activate and use a beacon to allow others to teleport to your region using the site and tools, you first need to register on the OpenSimWorld site and put your region info on it.
After you create an account to log in to OpenSimWorld, go to Regions. There will be a little green button up on the right that says + Add Your region. Click that and you will get to the page to start entering your region information here:
Once you’ve done that, you can edit your info and add pictures when you’re logged in and on the page for the region that is yours.
This is the best way to promote a region in the OpenSim in the modern era of the hypergrid. So if you would like to be social, show off your builds, get folks to come dance at your nightclubs or partake in your virtual role play group, this is the key.