written by Anna Wright
The Land of Eire is a fantasy RPG set in medieval Ireland and run by Special Magic. It is realm that is part of the larger Fantasy Realms of Alardania. The Fantasy Realms of Alardania consist of 54 regions, all with their own fantasy stories, that cross over and collaborate with one another. I had no idea we had so much fantasy role play in the GCG. 54 regions are a significant chunk of the grid!
The Land of Eire is its own group of regions and its story is unique. What makes it unique as a role play back story and setting is that it is based on the actual myths and legends of Ireland going back to the 5th century. There’s a detailed Celtic pantheon that Special breaks it down in her history notecard and from all those gods and goddesses of old, the fictional Eire is born from the real Ireland/Eire. Special weaves an intricate tapestry that is well worth reading, essential if you wish to role play with a sufficient foundation.
In her own character story Special is the Queen of Eire. Her back story is full of intrigue and magic. I’m going to quote what she has in her profile because it gives us a little slice of her writing style and it’s quite magnificent:
“Queen in another life - another land...hunted by my enemies, wanted by the Dark Lord that over threw my husbands kingdom, for the secret powers that he and I together hold. We do not yet know the key that unleashes the powers the Dark Lord fears. We search for the Mage of Time from the lands beyond the Mist, for he alone can tell us how to unleash the mighty powers that will enable us to reclaim our kingdom. Until that day comes, I will help my friends, fight my enemies and search for the Mage...
The only child of an Elven King and his Fae Queen abandoned upon the death of her parents to be raised by relatives of the Fae Queen, Special had grown up learning her magic as all Fae do. Her strange mixture of blood (half elven and half fae) was a point she tried not to dwell on because she wanted to be just like her cousin Lil, the Queen of the Fae that had raised her. Until she met Emris, the handsome young elf that had strayed through the mist; he was so solemn and serious but kind and gentle when he spoke to her. She was sad when he left several days ago and hoped to one day see him again. As time passes much slower in the land of Tir-Na-Nog, Special was surprised one afternoon as she was sitting in the woods gathering mushrooms when she heard footsteps and a familiar yet strange voice call her name. Looking up she saw not the young man that she had been dreaming of, but a taller, older man that seemed familiar to her.
Cautiously, she watched him slowly walk toward her; his gait seemed familiar to her but it was not until she looked into his eyes was she certain it was indeed Emris! He had returned! They were married a few days after and returned to live in the Realm of Eire....but upon leaving, Queen Lil pulls Special to the side and tells her something quietly as she hands her a package. King Emris and Queen Special leave the land beyond the mist with the happy sound of cheers & well wishes to live long and rule wisely over the Land of Eire. What did her words mean???”
Outside the writing, she is the owner of the RPG and its role play lead. She has created an immersive experience. The Land of Eire is a free form role play that allows combat based role play using the Unity Meter scripted HUDs. The system keeps the combat scenes in fair play.
GCG folks logging in early this month would have noticed the picture of Special in front of her white castle in the Land of Eire RP. She has cultivated quite the commanding look as its queen while remaining both graceful and a little mysterious.
The castle is an astonishing build and still has areas that will progress as the story expands. It really does look otherworldly in terms of being created by the fairy folk but has the balance and grit of a medieval castle complete with dungeons, a magistrate and torture. Do mind your step if you are not partial to a turn on the rack. There’s even an extensive cave area that will leave you speechless. You may have to ask the good queen for directions.
You can also wander through forests and a quaint little town market and just breathe the virtual Eire mist from the coast, blowing in with the whispers of stories yet to unfold.
Visitors to Eire need to be aware of a few things to respect the theme and purpose of the region. Special has a notecard of rules which you should read but I’ll detail some things to know before you even land that are helpful. You need to dress for the theme and time period. It is Medieval Ireland and if you walk around in jeans and a t-shirt it will take away from the immersion for other visitors and in particular anyone role playing. Special does have a freebie area if you need to find some clothing to make that work. Eire is a role play and if people are role playing, do not interrupt them. That’s akin to starting a random conversation with actors when they are in a scene in a play onstage. You can stay in chat range and read to get a sense of things, and even IM a player with questions, but be respectful if they need some time to reply as they are also composing dialogue as well as possibly operating a meter if the scene is a combat scenario.
I highly recommend a visit to Eire either as a role player or a visitor just to see the build. It is a breathtaking detailed world in very direction so let it all rez in and fire your imagination. The Land of Eire began in Second Life, moved to InWorldz, then continued and was recreated in The Great Canadian Grid. The story is extremely well established. Talk about staying power! Explore ancient Ireland and embrace the magic for yourself.